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 [TUTO] DOFlinx

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[TUTO] DOFlinx  - Page 24 Empty
MessageSujet: FX 2024   [TUTO] DOFlinx  - Page 24 EmptyLun 29 Juil 2024 - 14:59

Bonjour à tous,

Je suis en train d'installer Pinball FX (après avoir réussi pour le FX3), à priori mon DOFLINX est pris en charge car les lumières s'allument au lancement mais mes solenoides ne claques pas.

Je vous met mes log ;-)

Dofliinx.ini
Code:

######    DOFLINX - MAIN CONFIG INI FILE    ######
######        UPDATED BY TERRYRED          ######

# IMPORTANT! Please go through and edit EVERY section for your particular setup! If you don't you may get errors!

# This is a config file for DOFLinx with most of the available settings as a sample.
# DOFLinx works with LEDWiz, PacLed64, Pinscape, Ultimate I/O Sainsmart (FTDI devices), PinControl, and Teensy (or similar).
# Lines that start with a hash (#) or are blank are not processed.

# Device outputs are entered in the format of device (D) and output number (#) in the format D##, so controller device 1 and output 3 is "103" without the quotes, controller board 2 output 23 is "223" without quotes.

# The keyboard hex code for the "Key to Output / Colour",etc type functions can be found here:
#https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
#

###### DEBUG MODE ######

# 0 = OFF (normal operation), 1 = ON. When ON a window will appear and a log file will be created in the EXE directory.

DEBUG=1


########## DIRECTORY PATHS ##########

# IMPORTANT!!! Keep this as the first pararameter (other than DEBUG if you need it) to process in your INI file.  The order past ths point is not relevant!

# Point to your directoutputconfig.ini file.  Your file may have a number, ie directoutputconfig20.ini
# You can point to any of your directoutputconfig.ini files, but only one.

DIRECTOUTPUTCONFIG=c:\DirectOutput\config\directoutputconfig51.ini

# This is the folder where B2SServer.exe can be found on your system

PATH_B2S_SERVER=C:\MTCPincab\VisualPinball\Tables\

# This is the path to where your B2SServer GlobalConfig is located. Needed for addressable led effects.

DIRECTOUTPUTGLOBAL=C:\DirectOutput\config\GlobalConfig_b2SServer.xml

# The location of the .FX3 game specific files included with the DOFLinx release package
# Ensure your path has a \ on the end of it

PATH_FX3=C:\DirectOutput\FX3\
PATH_FX=C:\DirectOutput\FX

# The path to where you keep all of the .directb2s files that you've downloaded for use with FX3
# Ensure your path has a \ on the end of it

PATH_FX3_B2S=C:\DirectOutput\DOFLinx_FX3_B2S\
PATH_FX_B2S=C:\DirectOutput\DOFLinx_FX_B2S\


######## FUTURE PINBALL LINK ########

# Turn on the attempt to make a full connection to Future Pinball when it is detected as running

FP_ATTEMPT_LINK=1

# When Future Pinball is detected and a Link is being established, this is the maximum amount of time the FP LINK will be attempted. After this time has passed, DOFLinx will activate it's Default mode.

FP_LINK_WAIT_TIME=95000


######## DEVICES and PORTS for FUTURE PINBALL and FX3 ########

# LINK_XX=D##,Default Time,Max Time,Intensity Level

# Intensity Level should normally be left at 255 (max). Only PWM outputs used with something like a Shaker Motor can be less than 255.

# Device and Ports for the 10 solenoid setup for Flippers, Slingshots, Middle 3 solenoids, Back 3 Solenoids.

#FP_LINK_WAIT_TIME=60000
LINK_LF=101,50,10000,255
LINK_RF=116,50,10000,255
LINK_LS=102,50,500,255
LINK_RS=115,50,500,255
LINK_ML=103,50,500,255
LINK_MC=113,50,500,255
LINK_MR=114,50,500,255
LINK_BL=117,50,500,255
LINK_BC=104,50,500,255
LINK_BR=118,50,500,255



# Device and Ports for the shaker, gear motor, knocker, beacon and strobe

#LINK_SH=112,1000,5000,255
#LINK_GR=113,750,10000,255
#LINK_KN=114,120,500,255
#LINK_BK=115,FLASH,200,255
LINK_SR=105,ON,0,255

# Device and Ports for the lights inside the various buttons including Start, Extra Ball, Coin, Exit, Launch Ball and Fire

#LINK_ST=117
#LINK_EB=118
#LINK_CN=119
#LINK_EX=120
##LINK_LB=121
#LINK_FR=122

######## DOFLINX DEFAULT and FALLBACK FUNCTIONS ########

# These are the default and "fallback" type of functions that are used when DOFLinx is made active, but no link to Future Pinball or FX3 is established.

# Turn on Button lights when DOFLinx is activated (such as EXIT button)

#BUTTONS_ON=120

# Set the key code for the keys being used as Left and Right flippers
# Used for the default fall back if a full link cannot be established with FX3 or Future Pinball
# Left Shift = A0, Right Shift = A1

L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1

# The device and port for the left and right flippers.

L_FLIPPER_OUTPUT=101
R_FLIPPER_OUTPUT=102

# Just in case things go wrong (ie no keyup signal is detected, flipper held down for a long time), what is the maximum time a flipper solenoid / contactor can be in in milliseconds

MAX_FLIPPER_ON=5000


######## KEY TO OUTPUT / COLOUR, etc examples ########

# Make the "4" key (key code 34) to pulse controller/output 119

#KEY_TO_OUTPUT=34,119

# Set the left and right control keys to turn on a specific colour (red) for RGB.
# Example, when nudge keys are used it all goes red.

#KEY_TO_COLOUR=A2,109,Red,A3,109,Red


######## MISC SETTINGS ########

# The list of processes that can activate DOFLinx, such as Pinball FX3, Future Pinball, etc.

PROCESSES=Pinball FX3,Pinball FX2,PinballFX,Future Pinball,mamelayplus

# An over-ride to the default setting if this is just being used with Pinball FX3, not FX2, FP or other systems that may require the default delay

#PROCESS_TO_ACTIVE_TIME=1

# AUTO_MX (enabled=1) Allows for FX3 and Future Pinball tables that have DOFLinx support (for 5 RGB Flashers, Beacon, and Strobe) to automatically create basic Addressable Led effects.

#AUTO_MX=1

# Set to 1 to output the game name to the log regardless of the DEBUG flag setting.  Set to 0 to simply follow the DEBUG flag.
# Quite useful when you trying to get the FX3 window game name for setting game specific colours, matching B2S names, etc

OUTPUT_GAME_NAME=0


######## DOFLINX SETTINGS SCREEN ########

# Configure the DOFLinx generated settings screen to activate when 4 keys are pressed, left shift, right shift, left ctl and right ctl (both flippers and magna saves)
# Set the Left flipper for UP, right flipper for DOWN, Start button for CHANGE and Extra Ball for EXIT

SETTING_ACTIVATE=A0,A1,A2,A3
SETTING_UP=A0
SETTING_DOWN=A1
SETTING_CHANGE=31
SETTING_EXIT=32
SETTING_MESSAGE=L Flipper = Up, R Flipper = Down, Start = Change, EB = Exit
#SETTING=UnderCab,115,Under cabinet lighting disabled,Off,Y,114,150
#SETTING=Addressable,119,Addressable LEDs Enabled,On,Y,118,50
SETTING=NIGHT,,Night Mode,Off,Y


######## FX2 GAME COLOURS ########

GAME_COLOUR=AlienIsolationPinball,Medium_Blue,Lime,Dodger_Blue,Lime_Green
GAME_COLOUR=AlienvsPredatorPinball,Medium_Blue,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=AliensPinball,Medium_Blue,Dark_Golden_Rod,Dodger_Blue
GAME_COLOUR=AmericanDadPinball,Medium_Blue,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=ArcherPinball,Medium_Blue,Yellow,Dodger_Blue,Blue_Violet
GAME_COLOUR=Biolab,Dark_Red,Lime,Blue,Cyan,Blue_Violet,Yellow
GAME_COLOUR=Blade,Blue,Blue_Violet,Salmon
GAME_COLOUR=BobaFett,Lime,Golden_Rod,Blue_Violet
GAME_COLOUR=BobsBurgersPinball,Medium_Blue,Lime_Green,Dark_Red,Dodger_Blue,Yellow_Green
GAME_COLOUR=CaptainAmerica,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=CastleStorm,Blue,Gold,Lime,Dodger_Blue,Orange,Lime_Green
GAME_COLOUR=CivilWar,Blue,Dark_Red,Dodger_Blue,Light_Salmon
GAME_COLOUR=Deadpool,Dark_Red,Blue,Medium_slate_blue,Dodger_Blue
GAME_COLOUR=DoomPinball,Yellow,Silver,Gray,Dark_Orange,Dim_Gray,Orange_Red,Peru,Crimson
GAME_COLOUR=DoctorStrange,Dark_Red,Blue,Gold,Lime_Green,Dark_Violet,Orange,Dodger_Blue,Lime,Medium_Slate_Blue
GAME_COLOUR=EarthDefense,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=ElDorado,Orange,Lime_Green,Yellow,Coral,Lime,Yellow_Green,Cyan
GAME_COLOUR=EpicQuest,Lime_Green,Dodger_Blue,Yellow_Green,Cyan
GAME_COLOUR=Excalibur,Dark_Red,Blue,Lime,Dodger_Blue,Cyan
GAME_COLOUR=FalloutPinball,Crimson,White,Red,Brown,Light_Steel_Blue,Slate_Blue
GAME_COLOUR=FamilyGuyPinball,Dodger_Blue,Lime_Green,Salmon,Dark_Violet,Yellow_Green
GAME_COLOUR=FantasticFour,Blue,Yellow,Dodger_Blue,Orange_Red
GAME_COLOUR=FearItself,Dark_Red,Blue,Yellow,Lime,Dark_Violet,Orange
GAME_COLOUR=GhostRider,Dodger_Blue,White,Yellow,Light_Salmon,Orange_Red
GAME_COLOUR=GuardiansoftheGalaxy,Dodger_Blue,Orange,Medium_Purple
GAME_COLOUR=IRONMAN,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=Mars,Blue,Yellow,Deep_sky_blue,Gold
GAME_COLOUR=MarvelsAntMan,Medium_Blue,Dark_Red,Dodger_Blue
GAME_COLOUR=MarvelsAvengersAgeofUltron,Dark_Red,Dodger_Blue,Lime_Green,Light_Salmon,Cyan
GAME_COLOUR=MarvelsTheAvengers,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=MarvelsWomenofPowerAForce,Red,Lime,Gold,Slate_Blue,Tomato,Silver,Dark_Orchid,Spring_Green
GAME_COLOUR=MarvelsWomenofPowerChampions,Dodger_Blue,Yellow,Red,Gray,Golden_Rod,Crimson,Orange
GAME_COLOUR=MoonKnight,Dodger_Blue,Blue,Cyan,Royal_Blue
GAME_COLOUR=MsSplosionMan,Dodger_Blue,Pink,Medium_Blue,Purple,Royal_Blue
GAME_COLOUR=Paranormal,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=Pasha,Dark_Violet,Golden_Rod,Dodger_Blue
GAME_COLOUR=PlantsVSZombies,Lime_Green,Yellow_Green,Dodger_Blue
GAME_COLOUR=Portal,Dodger_Blue,Yellow_Green,Medium_Blue,Yellow
GAME_COLOUR=Rome,Dark_Red,Gold,Dodger_Blue,Light_Salmon,Yellow_Green,Orange
GAME_COLOUR=SecretsoftheDeep,Blue,Yellow,Dodger_Blue
GAME_COLOUR=Shaman,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=SorcerersLair,Blue,Blue_Violet,Dodger_Blue,Slate_Blue
GAME_COLOUR=SouthParkButtersVeryOwnPinballGame,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green
GAME_COLOUR=SouthParkSuperSweetPinball,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green,Yellow_Green
GAME_COLOUR=SpiderMan,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange
GAME_COLOUR=STARWARSDARTHVADER,Light_sky_blue,Dark_Red,Cyan
GAME_COLOUR=StarWarsEpisodeVTheEmpireStrikesBack,Medium_Blue,Yellow,Dark_Red,Dodger_Blue
GAME_COLOUR=StarWarsEpisodeVIReturnoftheJedi,Slate_Blue,Golden_Rod,Medium_Blue,Lime_Green,Dodger_Blue,Yellow
GAME_COLOUR=StarWarsPinballDroids,Medium_Blue,Yellow,Orange,Navy,Gold,Orange_Red
GAME_COLOUR=StarWarsPinballEpisodeIVANewHope,Cyan,Golden_Rod,Dodger_Blue,Yellow
GAME_COLOUR=StarWarsPinballHanSolo,Dodger_Blue,Royal_Blue,Antique_White
GAME_COLOUR=StarWarsPinballMastersoftheForce,Medium_Blue,Salmon,Dodger_Blue,Purple,Cyan,Dark_Red
GAME_COLOUR=StarWarsPinballMightoftheFirstOrder,Light_sky_blue,Dodger_Blue,Dark_Red,Cyan
GAME_COLOUR=StarWarsPinballStarWarsRebels,Medium_Blue,Yellow,Royal_Blue,Orange_Red,Purple,Lime_Green
GAME_COLOUR=StarWarsPinballTheForceAwakens,Dark_Red,Medium_Blue,Blue_Violet
GAME_COLOUR=StarWarsPinballRogueOne,Gray,Silver,Light_Sky_Blue,Teal,Beige,Bisque,Aqua_Marine,Slate_Gray,Dark_Orange
GAME_COLOUR=StarWarsStarfighterAssault,Medium_Blue,Dodger_Blue,Dark_Red
GAME_COLOUR=StarWarsTheCloneWars,Dark_Red,Pink,Medium_Blue,Medium_Turquoise,Lime,Lime_Green
GAME_COLOUR=SuperLeagueASRoma,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueZenStudiosFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueArsenalFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueLiverpoolFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueJuventus,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueACMilan,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueRealMadridCF,Lime_Green,Medium_Blue,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueFCBarcelona,Slate_Blue,Lime_Green,Yellow,Blue_Violet,Lime,Red
GAME_COLOUR=Tesla,Lime_Green,Yellow_Green,Dodger_Blue,Golden_Rod
GAME_COLOUR=TheElderScrollsVSkyrimPinball,Light_Slate_Gray,Gold,Golden_Rod,Dark_Sea_Green,Peru,Tan
GAME_COLOUR=TheInfinity Gauntlet,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=TheWalkingDead,Lime_Green,Royal_Blue,Yellow_Green
GAME_COLOUR=Thor,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=V12,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue
GAME_COLOUR=Venom,Dark_Red,Blue,Dark_Violet,Dodger_Blue
GAME_COLOUR=WildWestRampage,Yellow_Green,Dodger_Blue,Royal_Blue
GAME_COLOUR=Wolverine,Dark_Red,Medium_Blue,Yellow,Dark_Violet
GAME_COLOUR=WorldWarHulk,Lime_Green,Yellow_Green,Dodger_Blue,Lime,Yellow
GAME_COLOUR=XMen,Blue,Blue_Violet,Gold,Dodger_Blue,Slate_Blue,Orange
GAME_COLOUR=ET,Yellow,Amber,Sky_blue,Sienna,Aqua_marine,Slate_gray,Dark_olive_green
GAME_COLOUR=BacktotheFuture,Light_steel_blue,White,Crimson,Gray,Teal,Yellow,Dodger_blue
GAME_COLOUR=Jaws,Dark_turquoise,Gray,White,Salmon,Light_coral,Tan,Papaya_whip,Peru
GAME_COLOUR=SonofZeus,Dark_orange,Silver,Dark_salmon,Amber,Sienna,Light_steel_blue,Firebrick
GAME_COLOUR=AdventureLand,Red,Cyan,Yellow,White,Medium_orchid,Aqua,Dark_turquoise,Medium_purple


Doflinx.log
Code:
29-juil.-24 07:46:47.976 - DOFLinx for Pinball Emulators - DOFLinx by DDH69
29-juil.-24 07:46:47.995 - Starting up - version 8.08
29-juil.-24 07:46:47.996 - 64 bit operating system
29-juil.-24 07:46:47.996 - 32 bit application
29-juil.-24 07:46:47.996 - For support come And visit the community here http: [Vous devez être inscrit et connecté pour voir ce lien]
29-juil.-24 07:46:47.998 - Pre-Reading DOFLinx.INI startup config file details
29-juil.-24 07:46:48.079 - DEBUG enabled with showing of window True
29-juil.-24 07:46:51.537 - Found Teensy controller named 'OniController'
29-juil.-24 07:46:51.555 - Joystick # 1 detected : 32 buttons  Z-Axis
29-juil.-24 07:46:51.560 - DOFLinx device: 1 Initializing as Pinscape #1 with name=Pinscape Controller
29-juil.-24 07:46:51.562 - DOFLinx device:1 Pinscape setup with 18 outputs
29-juil.-24 07:46:51.565 - DOFLinx device: 2 Initializing as LEDWiz #1 with ID=0
29-juil.-24 07:46:51.566 - DOFLinx device:2 LEDWiz setup with 32 outputs
29-juil.-24 07:46:51.570 - Reading DOFLinx.INI startup config file details
29-juil.-24 07:46:51.573 - Turning DEBUG off
29-juil.-24 07:46:51.599 - DEBUG enabled with showing of window True
29-juil.-24 07:46:51.604 - Reading DirectOutputConfig file named c:\DirectOutput\config\directoutputconfig51.ini
29-juil.-24 07:46:51.643 - Set Debug Privilege = Running as administrator so no action taken
29-juil.-24 07:46:51.715 - Loading Menu.INI
29-juil.-24 07:46:51.718 - Processing parameter 'LOAD_SOUND' with data 'LFlipper,100,LEFT_REAR,Flipper_L01,Flipper_L02,Flipper_L03,Flipper_L04,Flipper_L05,Flipper_L06,Flipper_L07,Flipper_L08,Flipper_L09,Flipper_L10,Flipper_L11' in real-time
29-juil.-24 07:46:51.723 - Processing parameter 'LOAD_SOUND' with data 'RFlipper,100,RIGHT_REAR,Flipper_R01,Flipper_R02,Flipper_R03,Flipper_R04,Flipper_R05,Flipper_R06,Flipper_R07,Flipper_R08,Flipper_R09,Flipper_R10,Flipper_R11' in real-time
29-juil.-24 07:46:51.726 - Processing parameter 'LOAD_SOUND' with data 'BallColl,100,REAR,Ball_Collide_1,Ball_Collide_2,Ball_Collide_3,Ball_Collide_4,Ball_Collide_5,Ball_Collide_6,Ball_Collide_7' in real-time
29-juil.-24 07:46:51.729 - Processing parameter 'LOAD_SOUND' with data 'DropTarget,100,SIDE,Drop_Target_Down_1,Drop_Target_Down_2,Drop_Target_Down_3,Drop_Target_Down_4,Drop_Target_Down_5,Drop_Target_Down_6' in real-time
29-juil.-24 07:46:51.749 - Trigger thread starting
29-juil.-24 07:46:53.554 - Stopping ROM
29-juil.-24 07:46:53.586 - DOFLinx device: 1 Initializing as Pinscape #1 with name=Pinscape Controller
29-juil.-24 07:46:53.589 - DOFLinx device:1 Pinscape setup with 18 outputs
29-juil.-24 07:46:53.592 - DOFLinx device: 2 Initializing as LEDWiz #1 with ID=0
29-juil.-24 07:46:53.596 - DOFLinx device:2 LEDWiz setup with 32 outputs
29-juil.-24 07:46:57.793 - Found valid process name of 'Pinball FX'
29-juil.-24 07:46:59.821 - Activated by process name : 'Pinball FX'
29-juil.-24 07:46:59.834 - Named process detected and startup commenced
29-juil.-24 07:46:59.842 - Using full colour palette
29-juil.-24 07:46:59.850 - 122 colours added to the palette
29-juil.-24 07:49:23.799 - DOFLinx for Pinball Emulators - DOFLinx by DDH69
29-juil.-24 07:49:23.820 - Starting up - version 8.08
29-juil.-24 07:49:23.820 - 64 bit operating system
29-juil.-24 07:49:23.821 - 32 bit application
29-juil.-24 07:49:23.821 - For support come And visit the community here http: [Vous devez être inscrit et connecté pour voir ce lien]
29-juil.-24 07:49:23.823 - Pre-Reading DOFLinx.INI startup config file details
29-juil.-24 07:49:23.906 - DEBUG enabled with showing of window True
29-juil.-24 07:49:27.393 - Found Teensy controller named 'OniController'
29-juil.-24 07:49:27.411 - Joystick # 1 detected : 32 buttons  Z-Axis
29-juil.-24 07:49:27.419 - DOFLinx device: 1 Initializing as Pinscape #1 with name=Pinscape Controller
29-juil.-24 07:49:27.421 - DOFLinx device:1 Pinscape setup with 18 outputs
29-juil.-24 07:49:27.424 - DOFLinx device: 2 Initializing as LEDWiz #1 with ID=0
29-juil.-24 07:49:27.427 - DOFLinx device:2 LEDWiz setup with 32 outputs
29-juil.-24 07:49:27.431 - Reading DOFLinx.INI startup config file details
29-juil.-24 07:49:27.433 - Turning DEBUG off
29-juil.-24 07:49:27.469 - DEBUG enabled with showing of window True
29-juil.-24 07:49:27.477 - Reading DirectOutputConfig file named c:\DirectOutput\config\directoutputconfig51.ini
29-juil.-24 07:49:27.514 - Set Debug Privilege = Running as administrator so no action taken
29-juil.-24 07:49:27.591 - Loading Menu.INI
29-juil.-24 07:49:27.593 - Processing parameter 'LOAD_SOUND' with data 'LFlipper,100,LEFT_REAR,Flipper_L01,Flipper_L02,Flipper_L03,Flipper_L04,Flipper_L05,Flipper_L06,Flipper_L07,Flipper_L08,Flipper_L09,Flipper_L10,Flipper_L11' in real-time
29-juil.-24 07:49:27.598 - Processing parameter 'LOAD_SOUND' with data 'RFlipper,100,RIGHT_REAR,Flipper_R01,Flipper_R02,Flipper_R03,Flipper_R04,Flipper_R05,Flipper_R06,Flipper_R07,Flipper_R08,Flipper_R09,Flipper_R10,Flipper_R11' in real-time
29-juil.-24 07:49:27.601 - Processing parameter 'LOAD_SOUND' with data 'BallColl,100,REAR,Ball_Collide_1,Ball_Collide_2,Ball_Collide_3,Ball_Collide_4,Ball_Collide_5,Ball_Collide_6,Ball_Collide_7' in real-time
29-juil.-24 07:49:27.604 - Processing parameter 'LOAD_SOUND' with data 'DropTarget,100,SIDE,Drop_Target_Down_1,Drop_Target_Down_2,Drop_Target_Down_3,Drop_Target_Down_4,Drop_Target_Down_5,Drop_Target_Down_6' in real-time
29-juil.-24 07:49:27.626 - Trigger thread starting
29-juil.-24 07:49:29.392 - Stopping ROM
29-juil.-24 07:49:29.424 - DOFLinx device: 1 Initializing as Pinscape #1 with name=Pinscape Controller
29-juil.-24 07:49:29.429 - DOFLinx device:1 Pinscape setup with 18 outputs
29-juil.-24 07:49:29.435 - DOFLinx device: 2 Initializing as LEDWiz #1 with ID=0
29-juil.-24 07:49:29.440 - DOFLinx device:2 LEDWiz setup with 32 outputs
29-juil.-24 07:49:33.693 - Found valid process name of 'Pinball FX'
29-juil.-24 07:49:35.720 - Activated by process name : 'Pinball FX'
29-juil.-24 07:49:35.744 - Named process detected and startup commenced
29-juil.-24 07:49:35.755 - Using full colour palette
29-juil.-24 07:49:35.815 - 122 colours added to the palette

et mon directoutput.log
Code:
---------------------------------------------------------------------------------
DirectOutput Version 3.1.7776.42172, built 2021.04.16 23:25
MJR Grander Unified DOF R3++ edition feat. Djrobx, Rambo3, and Freezy
DOF created by SwissLizard | [Vous devez être inscrit et connecté pour voir ce lien]
2024.07.29 07:49:23.977   DirectOutput Logger initialized
2024.07.29 07:49:23.956   Finishing framework
2024.07.29 07:49:23.958   Finishing cabinet
2024.07.29 07:49:23.958   Debug: Finishing output controllers
2024.07.29 07:49:23.958   Debug: Output controllers finished
2024.07.29 07:49:23.958   Cabinet finished
2024.07.29 07:49:23.958   DirectOutput framework finished.
2024.07.29 07:49:23.958   Bye and thanks for using!
2024.07.29 07:49:23.961   Global config filename is "C:\DirectOutput\config\GlobalConfig_b2SServer.xml"
2024.07.29 07:49:23.977   Global config loaded from: C:\DirectOutput\config\GlobalConfig_b2SServer.xml
2024.07.29 07:49:23.977   Loading Pinball parts
2024.07.29 07:49:23.977   Loading cabinet
2024.07.29 07:49:23.978   Will load cabinet config file: C:\DirectOutput\config\Cabinet.xml
2024.07.29 07:49:24.363   1 output controller defnitions and 3 toy definitions loaded from cabinet config.
2024.07.29 07:49:24.363   Cabinet config file has AutoConfig feature enabled. Calling AutoConfig.
2024.07.29 07:49:24.364   Cabinet auto configuration started
2024.07.29 07:49:24.410   Detected and added Pinscape Controller Nr. 1 with name Pinscape Controller 01
2024.07.29 07:49:24.411   Added LedwizEquivalent Nr. 51 with name Pinscape Controller 01 Equivalent for Pinscape Controller Nr. 1, 18
2024.07.29 07:49:24.417   PhilipsHueAutoConfigurator.AutoConfig started...note, actual connection detection will happen asynchronously, and device disabled if not succesfull (check further down in the log)
2024.07.29 07:49:24.421   LedWiz-like device at VID=3468, PID=258, product string=USB Sound Device        , manufacturer string=<not available>
2024.07.29 07:49:24.422   LedWiz-like device at VID=1133, PID=50475, product string=USB Receiver, manufacturer string=Logitech
2024.07.29 07:49:24.423   LedWiz-like device at VID=1133, PID=50475, product string=USB Receiver, manufacturer string=Logitech
2024.07.29 07:49:24.423   LedWiz-like device at VID=1133, PID=50475, product string=USB Receiver, manufacturer string=Logitech
2024.07.29 07:49:24.424   LedWiz-like device at VID=1133, PID=50475, product string=USB Receiver, manufacturer string=Logitech
2024.07.29 07:49:24.425   LedWiz-like device at VID=64250, PID=240, product string=Pinscape Controller, manufacturer string=mjrnet
2024.07.29 07:49:24.425   HID caps: usage page=12, usage=1, number of link collection nodes=1, output report byte length=0
2024.07.29 07:49:24.426   LedWiz-like device at VID=1133, PID=50475, product string=USB Receiver, manufacturer string=Logitech
2024.07.29 07:49:24.426   LedWiz-like device at VID=1133, PID=50475, product string=USB Receiver, manufacturer string=Logitech
2024.07.29 07:49:24.427   LedWiz-like device at VID=64250, PID=240, product string=Pinscape Controller, manufacturer string=mjrnet
2024.07.29 07:49:24.427   HID caps: usage page=1, usage=4, number of link collection nodes=1, output report byte length=9
2024.07.29 07:49:24.430   Opening 32-bit LedWiz driver...
2024.07.29 07:49:24.430   Detected and added LedWiz Nr. 1 with name LedWiz 01
2024.07.29 07:49:24.431   Added LedwizEquivalent Nr. 1 with name LedWiz 01 Equivalent for Ledwiz Nr. 1
2024.07.29 07:49:24.434   Cabinet auto configuration finished
2024.07.29 07:49:24.434   Autoconfig complete.
2024.07.29 07:49:24.434   Cabinet config loaded successfully from C:\DirectOutput\config\Cabinet.xml
2024.07.29 07:49:24.434   Cabinet loaded
2024.07.29 07:49:24.434   Loading table config
2024.07.29 07:49:24.434   No TableFilename specified, will use empty tableconfig
2024.07.29 07:49:24.434   Will try to load configs from DirectOutput.ini or LedControl.ini file(s) for RomName doflinx
2024.07.29 07:49:24.435   Loading LedControl file C:\DirectOutput\config\directoutputconfig30.ini
2024.07.29 07:49:24.455   Min DOF Version is 0.8 for file directoutputconfig30.ini
2024.07.29 07:49:24.455   Resolving Tables Variables
2024.07.29 07:49:24.457   Resolving Global Variables
2024.07.29 07:49:26.431   Loading LedControl file C:\DirectOutput\config\directoutputconfig51.ini
2024.07.29 07:49:26.433   Min DOF Version is 0.8 for file directoutputconfig51.ini
2024.07.29 07:49:26.433   Resolving Tables Variables
2024.07.29 07:49:26.433   Resolving Global Variables
2024.07.29 07:49:26.605   Failed: 117
2024.07.29 07:49:26.605   Warning: Cant parse the trigger part 117 of the ledcontrol table config setting 117.
2024.07.29 07:49:26.606   EXCEPTION: Could not parse setting 117 in column data E104/117.
2024.07.29 07:49:26.606   EXCEPTION: Thread:
2024.07.29 07:49:26.606   EXCEPTION: Message: Exception --> Cant parse the part 117 of the ledcontrol table config setting 117.
2024.07.29 07:49:26.609   EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData)
2024.07.29 07:49:26.609   EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData)
2024.07.29 07:49:26.609   EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions)
2024.07.29 07:49:26.609   EXCEPTION: Targetsite: Void ParseSettingData(System.String)
2024.07.29 07:49:26.610   Warning: Previous exceptions occured in the line MIB,E101,E103,E119,E109,0,0,0,0,0,0,0,0,0,0,E104/117,E102/E123,E110,E107 of the ledcontrol file
2024.07.29 07:49:26.820   2 directoutputconfig.ini or ledcontrol.ini files loaded.
2024.07.29 07:49:26.821   Config for RomName doflinx exists in LedControl data. Updating cabinet and config.
2024.07.29 07:49:26.834   Debug: Setting up shape effect for area. L: 0, T: 0, W: 10, H: 100, Name: LETTERD
2024.07.29 07:49:26.840   Debug: Setting up shape effect for area. L: 15, T: 0, W: 10, H: 100, Name: LETTERO
2024.07.29 07:49:26.844   Debug: Setting up shape effect for area. L: 30, T: 0, W: 10, H: 100, Name: LETTERF
2024.07.29 07:49:26.844   Debug: Setting up shape effect for area. L: 45, T: 0, W: 10, H: 100, Name: LETTERL
2024.07.29 07:49:26.844   Debug: Setting up shape effect for area. L: 60, T: 0, W: 10, H: 100, Name: LETTERI
2024.07.29 07:49:26.844   Debug: Setting up shape effect for area. L: 72, T: 0, W: 10, H: 100, Name: LETTERN
2024.07.29 07:49:26.844   Debug: Setting up shape effect for area. L: 90, T: 0, W: 10, H: 100, Name: LETTERX
2024.07.29 07:49:26.844   Debug: Setting up shape effect for area. L: 7, T: 0, W: 15, H: 100, Name: LETTERA
2024.07.29 07:49:26.845   Debug: Setting up shape effect for area. L: 22, T: 0, W: 15, H: 100, Name: LETTERR
2024.07.29 07:49:26.845   Debug: Setting up shape effect for area. L: 37, T: 0, W: 15, H: 100, Name: LETTERC
2024.07.29 07:49:26.845   Debug: Setting up shape effect for area. L: 52, T: 0, W: 15, H: 100, Name: LETTERA

....(encore raccourcis le fichier )

2024.07.29 07:49:26.923   Debug: Setting up shape effect for area. L: 20, T: 0, W: 19, H: 100, Name: CIRCLE3
2024.07.29 07:49:26.923   Debug: Setting up shape effect for area. L: 40, T: 0, W: 19, H: 100, Name: CIRCLE3
2024.07.29 07:49:26.923   Debug: Setting up shape effect for area. L: 60, T: 0, W: 19, H: 100, Name: CIRCLE3
2024.07.29 07:49:26.923   Debug: Setting up shape effect for area. L: 80, T: 0, W: 19, H: 100, Name: CIRCLE3
2024.07.29 07:49:26.924   Table config loading finished: romname=doflinx, tablename=doflinx
2024.07.29 07:49:26.925   Pinball parts loaded
2024.07.29 07:49:26.926   Starting processes
2024.07.29 07:49:26.926   Initializing cabinet
2024.07.29 07:49:26.926   Debug: Initializing output controllers
2024.07.29 07:49:26.933   TeensyStripController OniController intialized and updater thread started.
2024.07.29 07:49:26.934   Pinscape Pinscape Controller 01 intialized and updater thread started.
2024.07.29 07:49:26.934   Debug: Initializing LedWiz Nr. 01
2024.07.29 07:49:26.934   TeensyStripController OniController updater thread  started.
2024.07.29 07:49:26.935   Pinscape Pinscape Controller 01 updater thread  started.
2024.07.29 07:49:26.935   Pinscape Pinscape Controller 01 updater thread  has connected to Pinscape Pinscape Controller 01.
2024.07.29 07:49:26.936   LedWiz Nr. 01 initialized and updater thread initialized.
2024.07.29 07:49:26.936   Debug: Output controllers initialized
2024.07.29 07:49:26.936   Initializing ComPort COM3 with these settings :
2024.07.29 07:49:26.936      BaudRate 9600, Parity None, DataBits 8, StopBits One, R/W Timeouts 200ms
2024.07.29 07:49:26.936      Handshake Timings : Open 50ms, Loop Start/End 20/50ms, DTR enable False
2024.07.29 07:49:26.936   Updater thread for LedWiz 01 started.
2024.07.29 07:49:26.940   Cabinet initialized
2024.07.29 07:49:26.941   Loading shape definition file: C:\DirectOutput\config\DirectOutputShapes.xml
2024.07.29 07:49:26.993   Debug: MatrixBase for RGBAMatrixColorScaleShapeEffect. Calculated area size: AreaDef(L:0, T:0, W:10, H:100), Matrix(W:8, H:40), ResultArea(Left: 0, Top:0, Right:4, Bottom:7, Width:5, Height:Cool
2024.07.29 07:49:26.995   Debug: MatrixBase for RGBAMatrixColorScaleBitmapEffect. Calculated area size: AreaDef(L:0, T:0, W:10, H:100), Matrix(W:8, H:40), ResultArea(Left: 0, Top:0, Right:4, Bottom:7, Width:5, Height:Cool
2024.07.29 07:49:27.025   Debug: BitmapEffectBase. Grabbing image clip: W: 5, H:8, BML: 281, BMT: 254, BMW: 7, BMH: 7

2024.07.29 07:49:27.027   Debug:...... (j'ai raccourcis le fichier pour que ça soit lisible)

2024.07.29 07:49:27.379   Debug: MatrixBase for RGBAMatrixColorScaleShapeEffect. Calculated area size: AreaDef(L:40, T:0, W:19, H:100), Matrix(W:8, H:40), ResultArea(Left: 16, Top:0, Right:23, Bottom:7, Width:8, Height:Cool
2024.07.29 07:49:27.379   Debug: MatrixBase for RGBAMatrixColorScaleBitmapEffect. Calculated area size: AreaDef(L:40, T:0, W:19, H:100), Matrix(W:8, H:40), ResultArea(Left: 16, Top:0, Right:23, Bottom:7, Width:8, Height:Cool
2024.07.29 07:49:27.379   Debug: BitmapEffectBase. Grabbing image clip: W: 8, H:8, BML: 35, BMT: 18, BMW: 16, BMH: 16
2024.07.29 07:49:27.380   Debug: MatrixBase for RGBAMatrixColorScaleShapeEffect. Calculated area size: AreaDef(L:60, T:0, W:19, H:100), Matrix(W:8, H:40), ResultArea(Left: 24, Top:0, Right:31, Bottom:7, Width:8, Height:Cool
2024.07.29 07:49:27.380   Debug: MatrixBase for RGBAMatrixColorScaleBitmapEffect. Calculated area size: AreaDef(L:60, T:0, W:19, H:100), Matrix(W:8, H:40), ResultArea(Left: 24, Top:0, Right:31, Bottom:7, Width:8, Height:Cool
2024.07.29 07:49:27.380   Debug: BitmapEffectBase. Grabbing image clip: W: 8, H:8, BML: 35, BMT: 18, BMW: 16, BMH: 16
2024.07.29 07:49:27.380   Debug: MatrixBase for RGBAMatrixColorScaleShapeEffect. Calculated area size: AreaDef(L:80, T:0, W:19, H:100), Matrix(W:8, H:40), ResultArea(Left: 32, Top:0, Right:39, Bottom:7, Width:8, Height:Cool
2024.07.29 07:49:27.380   Debug: MatrixBase for RGBAMatrixColorScaleBitmapEffect. Calculated area size: AreaDef(L:80, T:0, W:19, H:100), Matrix(W:8, H:40), ResultArea(Left: 32, Top:0, Right:39, Bottom:7, Width:8, Height:Cool
2024.07.29 07:49:27.380   Debug: BitmapEffectBase. Grabbing image clip: W: 8, H:8, BML: 35, BMT: 18, BMW: 16, BMH: 16
2024.07.29 07:49:27.393   Framework initialized.
2024.07.29 07:49:27.393   Have fun! Smile
2024.07.29 07:49:27.415   Initializing cabinet
2024.07.29 07:49:27.418   Debug: Initializing output controllers
2024.07.29 07:49:27.418   Debug: Output controllers initialized
2024.07.29 07:49:27.418   Cabinet initialized
2024.07.29 07:49:27.421   Pinscape Pinscape Controller 01 intialized and updater thread started.
2024.07.29 07:49:27.421   Pinscape Pinscape Controller 01 updater thread  started.
2024.07.29 07:49:27.421   Pinscape Pinscape Controller 01 updater thread  has connected to Pinscape Pinscape Controller 01.
2024.07.29 07:49:27.427   Opening 32-bit LedWiz driver...
2024.07.29 07:49:27.427   Debug: Initializing LedWiz Nr. 01
2024.07.29 07:49:27.427   LedWiz Nr. 01 initialized and updater thread initialized.
2024.07.29 07:49:27.427   Opening 32-bit LedWiz driver...
2024.07.29 07:49:27.625   Debug: Disposing LedWiz instance 01.
2024.07.29 07:49:29.397   Finishing framework
2024.07.29 07:49:29.399   Finishing cabinet
2024.07.29 07:49:29.400   Debug: Finishing output controllers
2024.07.29 07:49:29.402   TeensyStripController OniController updater thread  has disconnected from TeensyStripController OniController and will terminate.
2024.07.29 07:49:29.403   TeensyStripController OniController finished and updater thread stopped.
2024.07.29 07:49:29.403   Pinscape Pinscape Controller 01 updater thread  has disconnected from Pinscape Pinscape Controller 01 and will terminate.
2024.07.29 07:49:29.404   Pinscape Pinscape Controller 01 finished and updater thread stopped.
2024.07.29 07:49:29.404   Debug: Finishing LedWiz Nr. 01
2024.07.29 07:49:29.404   Updater thread for LedWiz 01 terminated.
2024.07.29 07:49:29.424   LedWiz Nr. 01 finished and updater thread stopped.
2024.07.29 07:49:29.424   Debug: Output controllers finished
2024.07.29 07:49:29.424   Cabinet finished
2024.07.29 07:49:29.424   DirectOutput framework finished.
2024.07.29 07:49:29.424   Bye and thanks for using!
2024.07.29 07:49:29.424   Initializing cabinet
2024.07.29 07:49:29.424   Debug: Initializing output controllers
2024.07.29 07:49:29.424   Debug: Output controllers initialized
2024.07.29 07:49:29.424   Cabinet initialized
2024.07.29 07:49:29.429   Pinscape Pinscape Controller 01 intialized and updater thread started.
2024.07.29 07:49:29.429   Pinscape Pinscape Controller 01 updater thread  started.
2024.07.29 07:49:29.429   Pinscape Pinscape Controller 01 updater thread  has connected to Pinscape Pinscape Controller 01.
2024.07.29 07:49:29.439   Opening 32-bit LedWiz driver...
2024.07.29 07:49:29.440   Debug: Initializing LedWiz Nr. 01
2024.07.29 07:49:29.440   LedWiz Nr. 01 initialized and updater thread initialized.
2024.07.29 07:49:29.440   Opening 32-bit LedWiz driver...
2024.07.29 07:49:29.440   Updater thread for LedWiz 01 started.
2024.07.29 07:49:29.636   Debug: Disposing LedWiz instance 01.
2024.07.29 07:49:32.683   Debug: Disposing LedWiz instance 01.

Merci d'avance pour votre aide
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Moussounet
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[TUTO] DOFlinx  - Page 24 Empty
MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyLun 29 Juil 2024 - 21:18

[Vous devez être inscrit et connecté pour voir ce lien] :
Essaie avec la version doflinx 8.09 qui est la dernière en date pour voir ?
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atalec




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[TUTO] DOFlinx  - Page 24 Empty
MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyMar 30 Juil 2024 - 15:34

Bon j'ai mis la dernière version et j'utilise même la version 64bits mais rien de plus
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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyMar 30 Juil 2024 - 17:33

[Vous devez être inscrit et connecté pour voir ce lien] :
Dans ton log précédent, il est noté que DOF ne trouve pas le tablemapping de la table, et que du coup il en prend un générique dans lequel les sorties 117, 103, 119 etc ... posent problème.
Tu es sûr savoir récupère les bons fichiers .FX ?
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atalec




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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyMar 30 Juil 2024 - 17:53

Je pense que j'ai les bons. Tu n'aurais pas une idée où je pourrais récupérer l'intégralité des .fx pour les 170 tables existantes par hasard ?
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Moussounet
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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyMar 30 Juil 2024 - 21:02

[Vous devez être inscrit et connecté pour voir ce lien] :

Non, désolé ! Je suis au top avec FX3, mais rien du tout pour l'instant avec le dernier FX ... pas eu le temps !
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atalec




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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyMar 30 Juil 2024 - 21:36

Merci de ton aide en tt cas. Je vais creuser la piste des fichiers FX.
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atalec




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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyMer 31 Juil 2024 - 11:55

C'est bon ça fonctionne, en fait le problème venait du nommage de l'exe de pinball FX.
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Moussounet
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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyMer 31 Juil 2024 - 12:40

[Vous devez être inscrit et connecté pour voir ce lien] :
Cool! C'est souvent un petit truc tout bête à côté duquel on passe qui nous bloque !

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daniel6984

daniel6984


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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyLun 14 Oct 2024 - 11:10

Hello  Very Happy

Suit a un changement de matos pour une Dud's Cab, je rencontre un petit soucis avec le flip gauche avec DofLinx, j'ai aucun souci avec vpx 

Esque j'ai rater un truc dans la config Shocked
 
Je vous remercie par avance.

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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyLun 14 Oct 2024 - 16:19

[Vous devez être inscrit et connecté pour voir ce lien] :

Je ne comprends pas : tu as une config 8 ou 10 solénoïdes ? Pourquoi dans ton DOF tu as des déclarations 8 solénoïde et d'autres 10 ?
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daniel6984

daniel6984


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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyLun 14 Oct 2024 - 16:27

j'en est bien 10 mais mais tout est déclarer pourtant
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Moussounet
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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyLun 14 Oct 2024 - 16:37

Ça n' a peut être rien à voir, mais pourquoi sur tes ports 4 et 7 on n'a pas "10 bumper left" et "10 bumper right" ?
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daniel6984

daniel6984


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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyLun 14 Oct 2024 - 16:43

Aucune idée lol, il y a que ca de disponible par rapport a ce que j'ai besoin, je ne sais pas a quoi correspond les numérotations devant les désignations
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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyLun 14 Oct 2024 - 20:20

[Vous devez être inscrit et connecté pour voir ce lien] :
Quand même je trouve ça zarbi !
Regarde chez moi :
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Très honnêtement, je ne suis pas sûr du tout que ça puisse être en lien avec ton souci sous DOFLinx, mais bon ...
Il faudrait aussi que je regarde mon fichier config sur mon cab, mais ces jours ci je n'y ai pas accès ... Crying or Very sad

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daniel6984

daniel6984


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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyLun 14 Oct 2024 - 20:24

A ouai. Bien vu👍 , merci, je regarderai ca de plus près demain j'ai du aller trop vite sur un truc là 😅
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daniel6984

daniel6984


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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyMar 15 Oct 2024 - 14:10

Salut  Very Happy

Bon, je ne comprend toujours pas, ma Dud's Cab et bien configurer en device 1 dans le dof tool en ligne, tout fonctionne bien dans mes tables vpx .

Dans le .INI de DofLinx j'ai supprimer toute les lignes de config des ports de solénoïde j'ai juste laisser la base des chemins.

Je n'est pas d'erreur, j'ai bien les leds adressable qui s'allume, mais dès que je rentre une ligne pour configurer un port pour le batteur droit ou gauche ca me fais le même message que dans les captures d'écran précédant Sad .
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Moussounet
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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyMar 15 Oct 2024 - 14:18

[Vous devez être inscrit et connecté pour voir ce lien] :
C'est quoi ton message d'erreur ? On voit pas sur ma photo, j'arrive pas à lire...
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daniel6984

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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyMar 15 Oct 2024 - 14:23

Error in configuration for left flipper trying to set device to 1 
Needs to be in the range 1-0


Euuuuuuu, je me demande si il faudrait pas que je met tout simplement 1 au lieu de 101  Rolling Eyes, j'ai suivie bêtement le tuto en début de page, mais peut être que maintenant ça a changer de méthode suivant le matériel ? ?
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daniel6984

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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyMer 16 Oct 2024 - 14:50

Hello  [Vous devez être inscrit et connecté pour voir cette image] !

Pour info ceux a qui ca fais la même chose que moi avec la Dud's cabe,

il faut la mettre a jour et prendre les .DLL qui sont a prend par le sof de la Dud ensuite prendre  version beta 8.13 de DOfLinx il y a les leds adressable moteur et solénoïde qui fonctionne, sauf pour moi!  pour le moment [Vous devez être inscrit et connecté pour voir cette image]  pour les flips gauche et droite malgré que j'ai configurer par le dof directement.
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Benoit33

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MessageSujet: Re: [TUTO] DOFlinx    [TUTO] DOFlinx  - Page 24 EmptyJeu 31 Oct 2024 - 18:20

Salut,
je suis dans le même cas. ma pinone n'est pas trouvée ça plante et après il la trouve.
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http://benfactory.fr/
daniel6984

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MessageSujet: Délais avant manipulation de la wheel   [TUTO] DOFlinx  - Page 24 EmptySam 9 Nov 2024 - 13:24

Hello !  [Vous devez être inscrit et connecté pour voir cette image] 

Je ne sais pas si cela vous le fais aussi, mais quand je sort d'une table, peut importe( VPX,PFX..),
a cause de DOFLinx je suis obligé d'attendre 3 secondes avant de pouvoir naviguer dans la wheel de pinup [Vous devez être inscrit et connecté pour voir cette image] .
Y a t'il un endroit pour configurer ce délais ?  [Vous devez être inscrit et connecté pour voir cette image] 

Merci d'avance.
Cordialement
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