oui. je suis en train de faire des tests, je galère pas mal.
Pour info :
J'ai mis la version 2.2.2 de dmdext 64 bits (donc le dmddevice64.dll est en 2.2.2)
Si je mets la version 2.2.2 du dmddevice.dll 32 bits, j'ai une erreur au lancement de pinup (lorsque le dmd s'initialise) <=> External exception E0434352. Si je laisse la version 2.2.1 de la dll 32 bits, tout se lance.
Au lancement de PInup, quand je passe d'une table à l'autre, le dmd fonctionne. si je sors <=> freeze.
Dans Pinup popper, si je lance une table le dmd fonctionne. Je sors de la table => écran noir sur le dmd. Je dois relancer une autre table pour que le dmd se réinitialise. Et si je sors de pinup => Freeze...
c'est pas de tout repos !!
Edit : si ça peut aider ci-dessous le log quand : je lance pinup popper => je stoppe pinup popper => zedmd freeze
[1] 2024/05/08 19:45:09.423 INFO | Starting DmdDevice API 2.2.1 (x86) through PUPDMDControl.exe.
[1] 2024/05/08 19:45:09.448 INFO | Assembly located at C:\vPinball\VisualPinball\VPinMAME\dmddevice.dll
[1] 2024/05/08 19:45:09.453 INFO | Running in C:\vPinball\VisualPinball\VPinMAME
[1] 2024/05/08 19:45:09.468 INFO | Successfully loaded config from C:\vPinball\VisualPinball\VPinMAME\DmdDevice.ini.
[1] 2024/05/08 19:45:09.538 INFO | [serum] Determined altcolor path from assembly path: C:\vPinball\VisualPinball\VPinMAME\altcolor
[1] 2024/05/08 19:45:10.815 INFO | [dll] Open(0)
[1] 2024/05/08 19:45:10.815 INFO | [dll] PM_GameSettings(0, , 0)
[1] 2024/05/08 19:45:10.815 INFO | Disabling game colorization
[1] 2024/05/08 19:45:10.815 INFO | Setting game name:
[1] 2024/05/08 19:45:10.815 INFO | Setting color: #FF000000
[5] 2024/05/08 19:45:10.835 INFO | Starting ZeDMD frame thread.
[1] 2024/05/08 19:45:11.382 INFO | ZeDMD device found on port COM3 with a resolution of 128x32 LEDs
[1] 2024/05/08 19:45:11.382 INFO | Added ZeDMD renderer.
[1] 2024/05/08 19:45:11.392 INFO | Transformation options: Resize=Stretch, HFlip=False, VFlip=False
[1] 2024/05/08 19:45:11.392 INFO | Applying default color to render graphs (#FF000000).
[1] 2024/05/08 19:45:11.422 INFO | Setting up 2-bit Passthrough Graph for 1 destination(s) [ ZeDMD ]
[1] 2024/05/08 19:45:11.422 INFO | -> Connecting DmdDevice 2-bit Source to ZeDMD (Gray2 -> Gray2) - deduped
[1] 2024/05/08 19:45:11.447 INFO | Setting up 4-bit Passthrough Graph for 1 destination(s) [ ZeDMD ]
[1] 2024/05/08 19:45:11.447 INFO | -> Connecting DmdDevice 4-bit Source to ZeDMD (Gray4 -> Gray4) - deduped
[1] 2024/05/08 19:45:11.447 INFO | Setting up RGB24 Passthrough Graph for 1 destination(s) [ ZeDMD ]
[1] 2024/05/08 19:45:11.447 INFO | -> Connecting DmdDevice RGB24 Source to ZeDMD (Rgb24 -> Rgb24)
[1] 2024/05/08 19:45:11.447 INFO | Setting up Alphanumeric Passthrough Graph for 1 destination(s) [ ZeDMD ]
[1] 2024/05/08 19:45:17.892 INFO | [dll] Close(0)
[1] 2024/05/08 19:45:17.892 INFO | Closing up.
[1] 2024/05/08 19:45:18.085 INFO | Source for 1 renderer(s) stopped.
[1] 2024/05/08 19:45:18.193 INFO | Source for 1 renderer(s) stopped.
[1] 2024/05/08 19:45:18.193 INFO | Source for 1 renderer(s) stopped.
[1] 2024/05/08 19:45:18.193 INFO | Source for 0 renderer(s) stopped.
[1] 2024/05/08 19:45:18.193 INFO | [dll] Close(0)
[1] 2024/05/08 19:45:18.193 INFO | Closing up.